Files
mcTelegramBot/bot.js
T
2019-02-10 18:51:50 +03:00

78 lines
2.9 KiB
JavaScript

import Telegraf from 'telegraf'
import { saveChat, getChats, saveLogoutTime, getLastLogoutTime, saveKillCount, getKillCount,
saveLevelUp, getLevelUpCount, saveLevel, setOnlineState, setOfflineState, getPlayersData
} from './database'
import {
EVENT_TYPE_JOIN, EVENT_TYPE_DEATH, EVENT_TYPE_QUIT, EVENT_TYPE_PLAYER_LEVEL_CHANGE,
EVENT_TYPE_PLAYER_KILLED_ENTITY
} from './types'
import { currentTime } from './utility'
import { getEntityDeathMessage, getEntityName } from './ru'
const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM')
bot.start(({ message: { chat: { id } } }) => saveChat(id))
bot.command(
'players',
({ replyWithMarkdown }) => getPlayersData()
.then(getPlayersData => replyWithMarkdown(
getPlayersData
.map(({ displayName, level, online }) => `:bust_in_silhouette: *${displayName}* уровень ${level} ${online ? '*онлайн*' : 'оффлайн'}`)
.join('\n')
))
)
bot.launch()
const sendMessageToAll = text => getChats()
.then(chats => chats.map(({ chatId }) => chatId)
.forEach(chatId => bot.telegram.sendMessage(chatId, text))
)
const JOIN_NOTIFICATION_TIME_DELTA = 60 * 60 // 1h
const LEVEL_NOFIFICATION_EACH_LEVELS = 5
const KILL_NOTIFICATION_EACH_KILLS = 50
export const sendEvent = ({ type, displayName, ...payload }) => {
switch (type) {
case EVENT_TYPE_JOIN:
setOnlineState(displayName)
getLastLogoutTime(displayName)
.then(lastLogoutTime => lastLogoutTime < currentTime() - JOIN_NOTIFICATION_TIME_DELTA &&
sendMessageToAll(`Игрок ${displayName} присоединился!`))
break
case EVENT_TYPE_QUIT:
setOfflineState(displayName)
saveLogoutTime(displayName)
break
case EVENT_TYPE_DEATH:
sendMessageToAll(`Игрок ${displayName} ${getEntityDeathMessage(payload)} :(`)
break
case EVENT_TYPE_PLAYER_LEVEL_CHANGE:
const { newLevel, oldLevel } = payload
saveLevel(displayName, newLevel)
if (oldLevel && newLevel < oldLevel) {
return
}
const levelUpCount = getLevelUpCount(displayName)
if (newLevel % LEVEL_NOFIFICATION_EACH_LEVELS === 0 &&
levelUpCount >= LEVEL_NOFIFICATION_EACH_LEVELS
) {
sendMessageToAll(`Игрок ${displayName} прокачался до уровня ${newLevel}!`)
saveLevelUp(displayName, 0)
} else {
saveLevelUp(displayName, levelUpCount + 1)
}
break
case EVENT_TYPE_PLAYER_KILLED_ENTITY:
getKillCount(displayName, payload.entityName)
.then(killCount => {
const newKillCount = killCount + 1
saveKillCount(displayName, payload.entityName, newKillCount)
if (newKillCount % KILL_NOTIFICATION_EACH_KILLS === 0) {
sendMessageToAll(`${getEntityName(payload)} повержен(а) игроком ${displayName}. Убито ещё ${KILL_NOTIFICATION_EACH_KILLS}! Всего: ${newKillCount}`)
}
})
break
}
}