78 lines
2.9 KiB
JavaScript
78 lines
2.9 KiB
JavaScript
import Telegraf from 'telegraf'
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import { saveChat, getChats, saveLogoutTime, getLastLogoutTime, saveKillCount, getKillCount,
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saveLevelUp, getLevelUpCount, saveLevel, setOnlineState, setOfflineState, getPlayersData
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} from './database'
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import {
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EVENT_TYPE_JOIN, EVENT_TYPE_DEATH, EVENT_TYPE_QUIT, EVENT_TYPE_PLAYER_LEVEL_CHANGE,
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EVENT_TYPE_PLAYER_KILLED_ENTITY
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} from './types'
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import { currentTime } from './utility'
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import { getEntityDeathMessage, getEntityName } from './ru'
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const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM')
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bot.start(({ message: { chat: { id } } }) => saveChat(id))
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bot.command(
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'players',
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({ replyWithMarkdown }) => getPlayersData()
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.then(getPlayersData => replyWithMarkdown(
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getPlayersData
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.map(({ displayName, level, online }) => `:bust_in_silhouette: *${displayName}* уровень ${level} ${online ? '*онлайн*' : 'оффлайн'}`)
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.join('\n')
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))
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)
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bot.launch()
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const sendMessageToAll = text => getChats()
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.then(chats => chats.map(({ chatId }) => chatId)
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.forEach(chatId => bot.telegram.sendMessage(chatId, text))
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)
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const JOIN_NOTIFICATION_TIME_DELTA = 60 * 60 // 1h
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const LEVEL_NOFIFICATION_EACH_LEVELS = 5
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const KILL_NOTIFICATION_EACH_KILLS = 50
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export const sendEvent = ({ type, displayName, ...payload }) => {
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switch (type) {
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case EVENT_TYPE_JOIN:
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setOnlineState(displayName)
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getLastLogoutTime(displayName)
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.then(lastLogoutTime => lastLogoutTime < currentTime() - JOIN_NOTIFICATION_TIME_DELTA &&
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sendMessageToAll(`Игрок ${displayName} присоединился!`))
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break
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case EVENT_TYPE_QUIT:
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setOfflineState(displayName)
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saveLogoutTime(displayName)
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break
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case EVENT_TYPE_DEATH:
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sendMessageToAll(`Игрок ${displayName} ${getEntityDeathMessage(payload)} :(`)
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break
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case EVENT_TYPE_PLAYER_LEVEL_CHANGE:
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const { newLevel, oldLevel } = payload
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saveLevel(displayName, newLevel)
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if (oldLevel && newLevel < oldLevel) {
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return
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}
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const levelUpCount = getLevelUpCount(displayName)
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if (newLevel % LEVEL_NOFIFICATION_EACH_LEVELS === 0 &&
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levelUpCount >= LEVEL_NOFIFICATION_EACH_LEVELS
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) {
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sendMessageToAll(`Игрок ${displayName} прокачался до уровня ${newLevel}!`)
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saveLevelUp(displayName, 0)
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} else {
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saveLevelUp(displayName, levelUpCount + 1)
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}
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break
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case EVENT_TYPE_PLAYER_KILLED_ENTITY:
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getKillCount(displayName, payload.entityName)
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.then(killCount => {
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const newKillCount = killCount + 1
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saveKillCount(displayName, payload.entityName, newKillCount)
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if (newKillCount % KILL_NOTIFICATION_EACH_KILLS === 0) {
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sendMessageToAll(`${getEntityName(payload)} повержен(а) игроком ${displayName}. Убито ещё ${KILL_NOTIFICATION_EACH_KILLS}! Всего: ${newKillCount}`)
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}
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})
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break
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}
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}
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