98 lines
3.4 KiB
JavaScript
98 lines
3.4 KiB
JavaScript
import Telegraf from 'telegraf'
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import { saveChat, getChats } from './database'
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import {
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TYPE_JOIN, TYPE_DEATH, DEATH_TYPE_CONTACT, DEATH_TYPE_BLOCK_EXPLOSION, DEATH_TYPE_ENTITY_ATTACK,
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DEATH_TYPE_ENTITY_SWEEP_ATTACK, DEATH_TYPE_PROJECTILE, DEATH_TYPE_FALL, DEATH_TYPE_FIRE,
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DEATH_TYPE_FIRE_TICK, DEATH_TYPE_SUFFOCATION, DEATH_TYPE_MELTING, DEATH_TYPE_LAVA, DEATH_TYPE_DROWNING,
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DEATH_TYPE_ENTITY_EXPLOSION, DEATH_TYPE_VOID, DEATH_TYPE_LIGHTNING, DEATH_TYPE_SUICIDE,
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DEATH_TYPE_STARVATION, DEATH_TYPE_POISON, DEATH_TYPE_MAGIC, DEATH_TYPE_FALLING_BLOCK,
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DEATH_TYPE_THORNS, DEATH_TYPE_DRAGON_BREATH, DEATH_TYPE_CUSTOM, DEATH_TYPE_HOT_FLOOR,
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DEATH_TYPE_FLY_INTO_WALL, DEATH_TYPE_CRAMMING, DEATH_TYPE_DRYOUT
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} from './types'
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const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM')
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bot.start(({ message: { chat: { id } } }) => saveChat(id))
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bot.launch()
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const sendMessageToAll = text => {
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getChats()
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.then(chats => chats.map(({ chatId }) => chatId))
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.then(chatIds => {
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for (let id of chatIds) {
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bot.telegram.sendMessage(id, text)
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}
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})
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}
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const getEntityDeathMessage = payload => {
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switch (payload.deathType) {
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case DEATH_TYPE_CONTACT:
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return 'умер от соприкосновения'
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case DEATH_TYPE_BLOCK_EXPLOSION:
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return 'взорвался'
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case DEATH_TYPE_ENTITY_ATTACK:
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return 'умер от существа'
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case DEATH_TYPE_ENTITY_SWEEP_ATTACK:
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return 'умер от урона по области'
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case DEATH_TYPE_PROJECTILE:
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return 'застрелили'
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case DEATH_TYPE_SUFFOCATION:
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return 'сплющило'
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case DEATH_TYPE_FALL:
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return 'упал насмерть'
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case DEATH_TYPE_FIRE:
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return 'сгорел'
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case DEATH_TYPE_FIRE_TICK:
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return 'умер от ожогов'
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case DEATH_TYPE_MELTING:
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return 'замерз'
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case DEATH_TYPE_LAVA:
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return 'от лавы'
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case DEATH_TYPE_DROWNING:
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return 'утонул'
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case DEATH_TYPE_ENTITY_EXPLOSION:
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return 'взорван вместе с существом'
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case DEATH_TYPE_VOID:
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return 'упал в бездну'
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case DEATH_TYPE_LIGHTNING:
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return 'скончался от удара молнией'
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case DEATH_TYPE_SUICIDE:
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return 'совершил самоубийство'
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case DEATH_TYPE_STARVATION:
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return 'скончался от голода'
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case DEATH_TYPE_POISON:
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return 'умер от яда'
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case DEATH_TYPE_MAGIC:
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return 'умер от магии'
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case DEATH_TYPE_FALLING_BLOCK:
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return 'погиб под упавшим блоком'
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case DEATH_TYPE_THORNS:
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return 'умер от шипов'
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case DEATH_TYPE_DRAGON_BREATH:
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return 'убит драконом'
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case DEATH_TYPE_CUSTOM:
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return ''
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case DEATH_TYPE_FLY_INTO_WALL:
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return 'убил сибя ап стену'
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case DEATH_TYPE_HOT_FLOOR:
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return 'не увидел, что пол - магма'
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case DEATH_TYPE_CRAMMING:
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return ''
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case DEATH_TYPE_DRYOUT:
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return ''
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}
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}
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export const sendEvent = ({ type, ...payload }) => {
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switch (type) {
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case TYPE_JOIN:
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sendMessageToAll(`Игрок ${payload.displayName} присоединился!`)
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break
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case TYPE_DEATH:
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console.log({ payload })
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sendMessageToAll(`Игрок ${payload.displayName} ${getEntityDeathMessage(payload)}. Убийца: ${payload.killerName}`)
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break
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}
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}
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