import Telegraf from 'telegraf' import { saveChat, getChats, saveLogoutTime, getLastLogoutTime, saveKillCount, getKillCount, saveLevelUp, getLevelUpCount, saveLevel, setOnlineState, setOfflineState, getPlayersData } from './database' import { EVENT_TYPE_JOIN, EVENT_TYPE_DEATH, EVENT_TYPE_QUIT, EVENT_TYPE_PLAYER_LEVEL_CHANGE, EVENT_TYPE_PLAYER_KILLED_ENTITY } from './types' import { currentTime } from './utility' import { getEntityDeathMessage, getEntityName } from './ru' const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM') bot.start(({ message: { chat: { id } } }) => saveChat(id)) bot.command( 'players', ({ reply }) => getPlayersData() .then(getPlayersData => reply( getPlayersData .map(({ displayName, level, online }) => `${displayName} уровень ${level} ${online ? 'онлайн' : 'оффлайн'}`) .join('\n') )) ) bot.launch() const sendMessageToAll = text => getChats() .then(chats => chats.map(({ chatId }) => chatId) .forEach(chatId => bot.telegram.sendMessage(chatId, text)) ) const JOIN_NOTIFICATION_TIME_DELTA = 60 * 60 // 1h const LEVEL_NOFIFICATION_EACH_LEVELS = 5 const KILL_NOTIFICATION_EACH_KILLS = 50 export const sendEvent = ({ type, displayName, ...payload }) => { switch (type) { case EVENT_TYPE_JOIN: setOnlineState(displayName) getLastLogoutTime(displayName) .then(lastLogoutTime => lastLogoutTime < currentTime() - JOIN_NOTIFICATION_TIME_DELTA && sendMessageToAll(`Игрок ${displayName} присоединился!`)) break case EVENT_TYPE_QUIT: setOfflineState(displayName) saveLogoutTime(displayName) break case EVENT_TYPE_DEATH: sendMessageToAll(`Игрок ${displayName} ${getEntityDeathMessage(payload)} :(`) break case EVENT_TYPE_PLAYER_LEVEL_CHANGE: const { newLevel, oldLevel } = payload saveLevel(displayName, newLevel) if (oldLevel && newLevel < oldLevel) { return } const levelUpCount = getLevelUpCount(displayName) if (newLevel % LEVEL_NOFIFICATION_EACH_LEVELS === 0 && levelUpCount >= LEVEL_NOFIFICATION_EACH_LEVELS ) { sendMessageToAll(`Игрок ${displayName} прокачался до уровня ${newLevel}!`) saveLevelUp(displayName, 0) } else { saveLevelUp(displayName, levelUpCount + 1) } break case EVENT_TYPE_PLAYER_KILLED_ENTITY: getKillCount(displayName, payload.entityName) .then(killCount => { const newKillCount = killCount + 1 saveKillCount(displayName, payload.entityName, newKillCount) if (newKillCount % KILL_NOTIFICATION_EACH_KILLS === 0) { sendMessageToAll(`${getEntityName(payload)} повержен(а) игроком ${displayName}. Убито ещё ${KILL_NOTIFICATION_EACH_KILLS}! Всего: ${newKillCount}`) } }) break } }