first version, join and very basic death messages

This commit is contained in:
smsteel 2019-02-06 18:25:50 +03:00
parent cd361a3740
commit ac91a5325c
7 changed files with 919 additions and 30 deletions

1
.gitignore vendored
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node_modules
bot.db

97
bot.js Normal file
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import Telegraf from 'telegraf'
import { saveChat, getChats } from './database'
import {
TYPE_JOIN, TYPE_DEATH, DEATH_TYPE_CONTACT, DEATH_TYPE_BLOCK_EXPLOSION, DEATH_TYPE_ENTITY_ATTACK,
DEATH_TYPE_ENTITY_SWEEP_ATTACK, DEATH_TYPE_PROJECTILE, DEATH_TYPE_FALL, DEATH_TYPE_FIRE,
DEATH_TYPE_FIRE_TICK, DEATH_TYPE_SUFFOCATION, DEATH_TYPE_MELTING, DEATH_TYPE_LAVA, DEATH_TYPE_DROWNING,
DEATH_TYPE_ENTITY_EXPLOSION, DEATH_TYPE_VOID, DEATH_TYPE_LIGHTNING, DEATH_TYPE_SUICIDE,
DEATH_TYPE_STARVATION, DEATH_TYPE_POISON, DEATH_TYPE_MAGIC, DEATH_TYPE_FALLING_BLOCK,
DEATH_TYPE_THORNS, DEATH_TYPE_DRAGON_BREATH, DEATH_TYPE_CUSTOM, DEATH_TYPE_HOT_FLOOR,
DEATH_TYPE_FLY_INTO_WALL, DEATH_TYPE_CRAMMING, DEATH_TYPE_DRYOUT
} from './types'
const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM')
bot.start(({ message: { chat: { id } } }) => saveChat(id))
bot.launch()
const sendMessageToAll = text => {
getChats()
.then(chats => chats.map(({ chatId }) => chatId))
.then(chatIds => {
for (let id of chatIds) {
bot.telegram.sendMessage(id, text)
}
})
}
const getEntityDeathMessage = payload => {
switch (payload.deathType) {
case DEATH_TYPE_CONTACT:
return 'умер от соприкосновения'
case DEATH_TYPE_BLOCK_EXPLOSION:
return 'взорвался'
case DEATH_TYPE_ENTITY_ATTACK:
return 'умер от существа'
case DEATH_TYPE_ENTITY_SWEEP_ATTACK:
return 'умер от урона по области'
case DEATH_TYPE_PROJECTILE:
return 'застрелили'
case DEATH_TYPE_SUFFOCATION:
return 'сплющило'
case DEATH_TYPE_FALL:
return 'упал насмерть'
case DEATH_TYPE_FIRE:
return 'сгорел'
case DEATH_TYPE_FIRE_TICK:
return 'умер от ожогов'
case DEATH_TYPE_MELTING:
return 'замерз'
case DEATH_TYPE_LAVA:
return 'от лавы'
case DEATH_TYPE_DROWNING:
return 'утонул'
case DEATH_TYPE_ENTITY_EXPLOSION:
return 'взорван вместе с существом'
case DEATH_TYPE_VOID:
return 'упал в бездну'
case DEATH_TYPE_LIGHTNING:
return 'скончался от удара молнией'
case DEATH_TYPE_SUICIDE:
return 'совершил самоубийство'
case DEATH_TYPE_STARVATION:
return 'скончался от голода'
case DEATH_TYPE_POISON:
return 'умер от яда'
case DEATH_TYPE_MAGIC:
return 'умер от магии'
case DEATH_TYPE_FALLING_BLOCK:
return 'погиб под упавшим блоком'
case DEATH_TYPE_THORNS:
return 'умер от шипов'
case DEATH_TYPE_DRAGON_BREATH:
return 'убит драконом'
case DEATH_TYPE_CUSTOM:
return ''
case DEATH_TYPE_FLY_INTO_WALL:
return 'убил сибя ап стену'
case DEATH_TYPE_HOT_FLOOR:
return 'не увидел, что пол - магма'
case DEATH_TYPE_CRAMMING:
return ''
case DEATH_TYPE_DRYOUT:
return ''
}
}
export const sendEvent = ({ type, ...payload }) => {
switch (type) {
case TYPE_JOIN:
sendMessageToAll(`Игрок ${payload.displayName} присоединился!`)
break
case TYPE_DEATH:
console.log({ payload })
sendMessageToAll(`Игрок ${payload.displayName} ${getEntityDeathMessage(payload)}. Убийца: ${payload.killerName}`)
break
}
}

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database.js Normal file
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import sqlite from 'sqlite3'
const db = new sqlite.Database('bot.db')
db.run(
`CREATE TABLE IF NOT EXISTS chats (
chatId INTEGER,
UNIQUE(chatId)
)`)
export const saveChat = id => {
return new Promise((resolve, reject) => {
db.run(`INSERT OR IGNORE INTO chats (chatId) VALUES (?)`, [ id ], (err) => {
if (err) {
reject(err)
} else {
resolve({ id })
}
})
})
}
export const getChats = () => {
return new Promise((resolve, reject) => {
db.all('SELECT * FROM chats', [], (err, rows) => {
if (err) {
reject(err)
} else {
resolve(rows)
}
})
})
}

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import Telegraf from 'telegraf'
import express from 'express'
import { sendEvent } from './bot'
const web = express()
const bot = new Telegraf('643297173:AAGuqfZx3GhiiARwvY7AtWTTFw1T-2FiwCM')
web.get('/', (req, res) => {
bot.telegram.sendMessage('test')
web.use(express.json())
web.post('/', (req, res) => {
sendEvent(req.body)
res.send({ ok: true })
})
web.listen(3000)

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package-lock.json generated

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"@babel/node": "^7.2.2",
"@babel/preset-env": "^7.3.1",
"express": "^4.16.4",
"telegraf": "^3.27.1"
"sqlite3": "^4.0.6",
"telegraf": "^3.27.1",
"translate": "^1.0.3"
}
}

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types.js Normal file
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export const TYPE_JOIN = 'join'
export const TYPE_DEATH = 'death'
/**
* Damage caused when an entity contacts a block such as a Cactus.
* <p>
* Damage: 1 (Cactus)
*/
export const DEATH_TYPE_CONTACT = 'CONTACT'
/**
* Damage caused when an entity attacks another entity.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_ENTITY_ATTACK = 'ENTITY_ATTACK'
/**
* Damage caused when an entity attacks another entity in a sweep attack.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_ENTITY_SWEEP_ATTACK = 'ENTITY_SWEEP_ATTACK'
/**
* Damage caused when attacked by a projectile.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_PROJECTILE = 'PROJECTILE'
/**
* Damage caused by being put in a block
* <p>
* Damage: 1
*/
export const DEATH_TYPE_SUFFOCATION = 'SUFFOCATION'
/**
* Damage caused when an entity falls a distance greater than 3 blocks
* <p>
* Damage: fall height - 3.0
*/
export const DEATH_TYPE_FALL = 'FALL'
/**
* Damage caused by direct exposure to fire
* <p>
* Damage: 1
*/
export const DEATH_TYPE_FIRE = 'FIRE'
/**
* Damage caused due to burns caused by fire
* <p>
* Damage: 1
*/
export const DEATH_TYPE_FIRE_TICK = 'FIRE_TICK'
/**
* Damage caused due to a snowman melting
* <p>
* Damage: 1
*/
export const DEATH_TYPE_MELTING = 'MELTING'
/**
* Damage caused by direct exposure to lava
* <p>
* Damage: 4
*/
export const DEATH_TYPE_LAVA = 'LAVA'
/**
* Damage caused by running out of air while in water
* <p>
* Damage: 2
*/
export const DEATH_TYPE_DROWNING = 'DROWNING'
/**
* Damage caused by being in the area when a block explodes.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_BLOCK_EXPLOSION = 'BLOCK_EXPLOSION'
/**
* Damage caused by being in the area when an entity, such as a
* Creeper, explodes.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_ENTITY_EXPLOSION = 'ENTITY_EXPLOSION'
/**
* Damage caused by falling into the void
* <p>
* Damage: 4 for players
*/
export const DEATH_TYPE_VOID = 'VOID'
/**
* Damage caused by being struck by lightning
* <p>
* Damage: 5
*/
export const DEATH_TYPE_LIGHTNING = 'LIGHTNING'
/**
* Damage caused by committing suicide using the command "/kill"
* <p>
* Damage: 1000
*/
export const DEATH_TYPE_SUICIDE = 'SUICIDE'
/**
* Damage caused by starving due to having an empty hunger bar
* <p>
* Damage: 1
*/
export const DEATH_TYPE_STARVATION = 'STARVATION'
/**
* Damage caused due to an ongoing poison effect
* <p>
* Damage: 1
*/
export const DEATH_TYPE_POISON = 'POISON'
/**
* Damage caused by being hit by a damage potion or spell
* <p>
* Damage: variable
*/
export const DEATH_TYPE_MAGIC = 'MAGIC'
/**
* Damage caused by Wither potion effect
*/
export const DEATH_TYPE_WITHER = 'WITHER'
/**
* Damage caused by being hit by a falling block which deals damage
* <p>
* <b>Note:</b> Not every block deals damage
* <p>
* Damage: variable
*/
export const DEATH_TYPE_FALLING_BLOCK = 'FALLING_BLOCK'
/**
* Damage caused in retaliation to another attack by the Thorns
* enchantment.
* <p>
* Damage: 1-4 (Thorns)
*/
export const DEATH_TYPE_THORNS = 'THORNS'
/**
* Damage caused by a dragon breathing fire.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_DRAGON_BREATH = 'DRAGON_BREATH'
/**
* Custom damage.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_CUSTOM = 'CUSTOM'
/**
* Damage caused when an entity runs into a wall.
* <p>
* Damage: variable
*/
export const DEATH_TYPE_FLY_INTO_WALL = 'FLY_INTO_WALL'
/**
* Damage caused when an entity steps on {@link Material#MAGMA_BLOCK}.
* <p>
* Damage: 1
*/
export const DEATH_TYPE_HOT_FLOOR = 'HOT_FLOOR'
/**
* Damage caused when an entity is colliding with too many entities due
* to the maxEntityCramming game rule.
* <p>
* Damage: 6
*/
export const DEATH_TYPE_CRAMMING = 'CRAMMING'
/**
* Damage caused when an entity that should be in water is not.
* <p>
* Damage: 1
*/
export const DEATH_TYPE_DRYOUT = 'DRYOUT'