craft-bot/handlers.go
Timofey.Kovalev 12fce31ed8
All checks were successful
continuous-integration/drone/pr Build is passing
small refactoring message cleaning
2021-06-25 22:31:29 +03:00

243 lines
4.6 KiB
Go

package main
import (
"context"
"fmt"
"time"
)
type command interface {
run(context.Context)
}
type commandHandler struct {
commandChan chan command
}
func newCommandHandler() *commandHandler {
return &commandHandler{
commandChan: make(chan command, 50),
}
}
func (h *commandHandler) handle(c command) {
h.commandChan <- c
}
func (h *commandHandler) run(ctx context.Context) {
for {
select {
case <-ctx.Done():
return
case c := <-h.commandChan: // TODO if close ??
c.run(ctx)
}
}
}
type joinCommand struct {
name string
}
func (c *joinCommand) run(ctx context.Context) {
db := getDB(ctx)
log := getLogger(ctx)
pb := getDPlayersBoard(ctx)
ms := getMessageStorage(ctx)
err := ms.apply(ctx, fmt.Sprintf("join:%s", c.name), time.Minute/2, func(d interface{}) (string, interface{}) {
if v, _ := d.(bool); v {
return fmt.Sprintf("%s подключился снова", c.name), true
}
return fmt.Sprintf("%s подключился", c.name), true
})
if err != nil {
log.Error(err)
}
p, err := db.getPlayerByName(ctx, c.name)
if err != nil {
log.Error(err)
return
}
if p == nil {
p, err = db.createPlayer(ctx, c.name, time.Now())
if err != nil {
log.Error(err)
return
}
} else {
err = db.updatePlayerLastLogin(ctx, p.id, time.Now())
if err != nil {
log.Error(err)
return
}
}
pb.getPlayerBoard(p.id).setOnline(true)
err = pb.update(ctx, achievementVeryLongOnline)
if err != nil {
log.Error(err)
}
}
type quitCommand struct {
name string
}
func (c *quitCommand) run(ctx context.Context) {
db := getDB(ctx)
log := getLogger(ctx)
pb := getDPlayersBoard(ctx)
ms := getMessageStorage(ctx)
err := ms.apply(ctx, fmt.Sprintf("quit:%s", c.name), time.Minute/2, func(d interface{}) (string, interface{}) {
if v, _ := d.(bool); v {
return fmt.Sprintf("%s отключился снова", c.name), true
}
return fmt.Sprintf("%s отключился", c.name), true
})
if err != nil {
log.Error(err)
}
p, err := db.getPlayerByName(ctx, c.name)
if err != nil {
log.Error(err)
return
}
err = db.updatePlayerLastLogout(ctx, p.id, time.Now())
if err != nil {
log.Error(err)
}
err = db.increasePlayerOnlineDuration(ctx, p.id, time.Since(p.lastLogin))
if err != nil {
log.Error(err)
}
pb.getPlayerBoard(p.id).setOnline(false)
err = pb.update(ctx, achievementVeryLongOnline)
if err != nil {
log.Error(err)
}
}
type deathCommand struct {
name string
deathType string
}
func (c *deathCommand) run(ctx context.Context) {
db := getDB(ctx)
log := getLogger(ctx)
pb := getDPlayersBoard(ctx)
ms := getMessageStorage(ctx)
err := ms.apply(ctx, fmt.Sprintf("death:%s", c.name), time.Minute/2, func(d interface{}) (string, interface{}) {
if v, _ := d.(bool); v {
return fmt.Sprintf("%s умудрился опять помереть от %s", c.name, c.deathType), true
}
return fmt.Sprintf("%s пал смертью храбрых от %s", c.name, c.deathType), true
})
if err != nil {
log.Error(err)
}
p, err := db.getPlayerByName(ctx, c.name)
if err != nil {
log.Error(err)
return
}
err = db.increasePlayerDeath(ctx, p.id, 1)
if err != nil {
log.Error(err)
}
err = pb.update(ctx, achievementDeathless, achievementBestFeeder)
if err != nil {
log.Error(err)
}
}
type killCommand struct {
name string
entity string
}
func (c *killCommand) run(ctx context.Context) {
db := getDB(ctx)
log := getLogger(ctx)
pb := getDPlayersBoard(ctx)
ms := getMessageStorage(ctx)
p, err := db.getPlayerByName(ctx, c.name)
if err != nil {
log.Error(err)
return
}
err = db.increasePlayerEntryKills(ctx, p.id, c.entity, 1)
if err != nil {
log.Error(err)
}
f := func(d interface{}) (string, interface{}) {
if fragsNum, ok := d.(int); ok {
fragsNum++
return fmt.Sprintf("%s убил %s ✗ *%d*", p.name, c.entity, fragsNum), fragsNum
}
return fmt.Sprintf("%s убил %s", p.name, c.entity), 1
}
err = ms.apply(ctx, fmt.Sprintf("kill:%s:%s", p.id, c.entity), time.Minute/2, f)
if err != nil {
log.Error(err)
}
err = pb.update(ctx, achievementMaxFrags, achievementPeaceable)
if err != nil {
log.Error(err)
}
}
type changeLevelCommand struct {
name string
newLevel int
}
func (c *changeLevelCommand) run(ctx context.Context) {
db := getDB(ctx)
log := getLogger(ctx)
pb := getDPlayersBoard(ctx)
p, err := db.getPlayerByName(ctx, c.name)
if err != nil {
log.Error(err)
return
}
err = db.updatePlayerLevel(ctx, p.id, c.newLevel)
if err != nil {
log.Error(err)
}
err = pb.update(ctx, achievementMaxLevel)
if err != nil {
log.Error(err)
}
}