93 lines
5.9 KiB
Plaintext
93 lines
5.9 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://ckpxaevgyhrxv"]
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[ext_resource type="PackedScene" uid="uid://d1rg4jdtlq3kw" path="res://tmp/untitled.glb" id="1_dx5br"]
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[ext_resource type="AnimationLibrary" uid="uid://bqlfmunuwpb7v" path="res://animations.res" id="2_11v16"]
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[ext_resource type="Script" path="res://persone.gd" id="2_ioej0"]
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[node name="Persone" instance=ExtResource("1_dx5br")]
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script = ExtResource("2_ioej0")
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/0/position = Vector3(0.478255, 2.22684, -112.94)
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bones/0/rotation = Quaternion(-0.727834, -0.0534171, 0.0123833, 0.683558)
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bones/1/rotation = Quaternion(0.0262816, 0.0126933, 0.0220269, 0.999331)
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bones/2/rotation = Quaternion(-0.0181982, 0.00236077, 0.0136448, 0.999739)
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bones/3/rotation = Quaternion(0.0409747, 0.00259632, 0.013695, 0.999063)
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bones/4/rotation = Quaternion(0.0490759, -0.000882978, 0.00392923, 0.998787)
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bones/5/rotation = Quaternion(-0.0659584, 0.0119327, -0.00149326, 0.99775)
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bones/9/rotation = Quaternion(-0.691383, -0.313604, 0.503434, -0.412549)
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bones/10/position = Vector3(6.30416e-07, 12.2475, 6.70244e-06)
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bones/10/rotation = Quaternion(0.458139, 0.142922, 0.106794, 0.870791)
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bones/11/rotation = Quaternion(-2.30993e-08, -6.95112e-08, 0.0214603, 0.99977)
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bones/12/position = Vector3(-1.4898e-06, 29.665, -6.49481e-07)
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bones/12/rotation = Quaternion(0.0488526, -0.284795, 0.0268314, 0.956967)
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bones/13/rotation = Quaternion(0.178977, 0.0734546, 0.234687, 0.952625)
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bones/14/position = Vector3(-4.41073e-06, 2.33945, -2.13086e-06)
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bones/14/rotation = Quaternion(-0.0712655, 0.0865974, -0.270457, 0.956177)
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bones/15/position = Vector3(1.16347e-05, 1.5944, -5.10764e-05)
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bones/15/rotation = Quaternion(-0.122976, -0.0755407, -0.0100728, 0.989479)
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bones/17/position = Vector3(-2.88183, 13.2426, 0.307534)
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bones/17/rotation = Quaternion(0.0662224, 0.000732335, 0.00842334, 0.997769)
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bones/18/rotation = Quaternion(0.150976, -4.47092e-07, -0.0154755, 0.988416)
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bones/19/rotation = Quaternion(0.0700831, 1.34456e-06, -0.00716218, 0.997515)
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bones/20/position = Vector3(6.32101e-07, 1.63308, 4.48318e-06)
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bones/21/position = Vector3(-0.0251561, 13.0978, -0.000340285)
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bones/21/rotation = Quaternion(0.136517, -0.00383623, -0.0229505, 0.990364)
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bones/22/rotation = Quaternion(0.151274, 1.19729e-06, -0.0154943, 0.98837)
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bones/23/rotation = Quaternion(0.159918, -3.23641e-06, -0.0164103, 0.986994)
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bones/25/position = Vector3(2.72726, 12.2164, 0.0574173)
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bones/25/rotation = Quaternion(0.18325, -0.00466105, -0.0314975, 0.982551)
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bones/26/position = Vector3(4.91753e-07, 2.16634, -1.50863e-06)
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bones/26/rotation = Quaternion(0.181404, 1.90443e-05, -0.0184888, 0.983235)
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bones/27/position = Vector3(-2.63634e-07, 1.87615, 5.45188e-06)
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bones/27/rotation = Quaternion(0.155204, -9.37625e-06, -0.0159627, 0.987754)
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bones/29/position = Vector3(5.01018, 10.9122, 0.269275)
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bones/29/rotation = Quaternion(0.23387, -0.00350691, -0.0490151, 0.971025)
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bones/30/rotation = Quaternion(0.151265, 4.18631e-06, -0.0154769, 0.988372)
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bones/31/rotation = Quaternion(0.143481, -5.32969e-06, -0.0147375, 0.989543)
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bones/32/position = Vector3(-6.56201e-07, 1.73622, 9.50202e-06)
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bones/33/rotation = Quaternion(0.690834, -0.311253, 0.521999, 0.391647)
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bones/34/position = Vector3(-1.09525e-06, 12.2476, 1.40246e-05)
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bones/34/rotation = Quaternion(0.385103, -0.232046, -0.123851, 0.884597)
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bones/35/position = Vector3(-9.56435e-07, 29.2405, 2.46052e-06)
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bones/35/rotation = Quaternion(-4.03645e-07, -5.02611e-09, -0.0670901, 0.997747)
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bones/36/position = Vector3(-9.0388e-07, 29.6649, -1.06813e-06)
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bones/36/rotation = Quaternion(0.0593634, 0.175025, -0.00596834, 0.982755)
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bones/37/rotation = Quaternion(0.181271, -0.064133, -0.25265, 0.948259)
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bones/38/position = Vector3(-1.11464e-05, 2.33978, -4.94014e-05)
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bones/38/rotation = Quaternion(-0.0645387, -0.0761228, 0.305739, 0.946871)
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bones/39/position = Vector3(3.57463e-06, 1.59438, 1.96186e-05)
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bones/39/rotation = Quaternion(-0.156488, 0.0746766, 0.0165854, 0.984713)
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bones/41/rotation = Quaternion(0.0595122, -0.000990935, -0.0109698, 0.998167)
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bones/42/rotation = Quaternion(0.151288, 6.61394e-07, 0.0123246, 0.988413)
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bones/43/rotation = Quaternion(0.0702118, -1.63098e-06, 0.00569652, 0.997516)
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bones/45/rotation = Quaternion(0.130515, 0.00368985, 0.0189178, 0.991259)
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bones/46/position = Vector3(-1.3429e-06, 2.28429, -3.4464e-07)
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bones/46/rotation = Quaternion(0.151542, -9.40452e-07, 0.0123364, 0.988374)
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bones/47/position = Vector3(8.01394e-07, 2.38821, -1.13897e-06)
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bones/47/rotation = Quaternion(0.160243, 2.71084e-06, 0.0130699, 0.986991)
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bones/48/position = Vector3(-3.65433e-07, 1.75088, 5.55695e-06)
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bones/49/rotation = Quaternion(0.177452, 0.0045091, 0.0264968, 0.983762)
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bones/50/position = Vector3(2.30036e-06, 2.16641, 1.21775e-06)
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bones/50/rotation = Quaternion(0.181732, -1.79648e-05, 0.0147027, 0.983238)
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bones/51/position = Vector3(2.3276e-06, 1.8761, 9.70026e-07)
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bones/51/rotation = Quaternion(0.155515, 8.43893e-06, 0.0127211, 0.987752)
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bones/53/rotation = Quaternion(0.228494, 0.00340318, 0.0429769, 0.97259)
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bones/54/position = Vector3(2.32442e-06, 1.56351, -1.60496e-07)
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bones/54/rotation = Quaternion(0.151542, -5.41515e-07, 0.0123423, 0.988374)
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bones/55/position = Vector3(-1.33549e-07, 1.27841, -3.43512e-06)
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bones/55/rotation = Quaternion(0.143779, 7.78757e-07, 0.01171, 0.989541)
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bones/65/rotation = Quaternion(0.13456, 0.0937333, 0.983396, -0.0777164)
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bones/66/rotation = Quaternion(-0.16121, -0.0145124, 0.0378762, 0.986086)
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bones/67/rotation = Quaternion(0.480945, -0.0315006, -0.0554102, 0.874431)
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bones/68/rotation = Quaternion(0.347392, 7.42387e-08, 8.09045e-08, 0.93772)
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bones/70/rotation = Quaternion(-0.0904756, -0.00513056, 0.995533, -0.026502)
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bones/71/rotation = Quaternion(-0.0996234, 0.0839774, -0.0304167, 0.991009)
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bones/72/rotation = Quaternion(0.513679, 0.0247631, 0.0210725, 0.857366)
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bones/73/rotation = Quaternion(0.366584, 9.54822e-08, 4.47221e-07, 0.930385)
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[node name="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": ExtResource("2_11v16")
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}
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