first commit

This commit is contained in:
dedal.qq 2023-11-21 00:20:38 +03:00
commit 0915564246
10 changed files with 228 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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animations.res Normal file

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character.gd Normal file
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extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@onready var cam_pointer = $camPointer
@onready var player = $Player
func _ready():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
player.animation("idle")
func _physics_process(delta: float):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
#var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
#
#input_dir = cam_pointer
var direction := Vector3(0, 0, cam_pointer.rotation.y).normalized()
print(direction)
if Input.is_action_pressed("ui_up"):
direction = (transform.basis * direction)
else:
direction *= 0
if direction:
player.animation("walk")
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
player.animation("idle")
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
func _input(event):
if event is InputEventMouseMotion:
cam_pointer.rotation.y -= event.relative.x * .01
cam_pointer.rotation.x -= event.relative.y * .01

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character.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://ctdna511sp1wv"]
[ext_resource type="Script" path="res://character.gd" id="1_ex0f5"]
[ext_resource type="PackedScene" uid="uid://ckpxaevgyhrxv" path="res://persone.tscn" id="1_h0ic1"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_rjvcb"]
radius = 0.254269
height = 2.0442
[node name="CharacterBody3D" type="CharacterBody3D"]
script = ExtResource("1_ex0f5")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.02691, 0)
shape = SubResource("CapsuleShape3D_rjvcb")
[node name="Player" parent="." instance=ExtResource("1_h0ic1")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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Width:  |  Height:  |  Size: 950 B

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persone.gd Normal file
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extends Node3D
@onready var animation_player = $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func animation(animation: String):
animation_player.play(animation)

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persone.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://ckpxaevgyhrxv"]
[ext_resource type="PackedScene" uid="uid://d1rg4jdtlq3kw" path="res://tmp/untitled.glb" id="1_dx5br"]
[ext_resource type="AnimationLibrary" uid="uid://bqlfmunuwpb7v" path="res://animations.res" id="2_11v16"]
[ext_resource type="Script" path="res://persone.gd" id="2_ioej0"]
[node name="Persone" instance=ExtResource("1_dx5br")]
script = ExtResource("2_ioej0")
[node name="Skeleton3D" parent="Armature" index="0"]
bones/0/position = Vector3(0.478255, 2.22684, -112.94)
bones/0/rotation = Quaternion(-0.727834, -0.0534171, 0.0123833, 0.683558)
bones/1/rotation = Quaternion(0.0262816, 0.0126933, 0.0220269, 0.999331)
bones/2/rotation = Quaternion(-0.0181982, 0.00236077, 0.0136448, 0.999739)
bones/3/rotation = Quaternion(0.0409747, 0.00259632, 0.013695, 0.999063)
bones/4/rotation = Quaternion(0.0490759, -0.000882978, 0.00392923, 0.998787)
bones/5/rotation = Quaternion(-0.0659584, 0.0119327, -0.00149326, 0.99775)
bones/9/rotation = Quaternion(-0.691383, -0.313604, 0.503434, -0.412549)
bones/10/position = Vector3(6.30416e-07, 12.2475, 6.70244e-06)
bones/10/rotation = Quaternion(0.458139, 0.142922, 0.106794, 0.870791)
bones/11/rotation = Quaternion(-2.30993e-08, -6.95112e-08, 0.0214603, 0.99977)
bones/12/position = Vector3(-1.4898e-06, 29.665, -6.49481e-07)
bones/12/rotation = Quaternion(0.0488526, -0.284795, 0.0268314, 0.956967)
bones/13/rotation = Quaternion(0.178977, 0.0734546, 0.234687, 0.952625)
bones/14/position = Vector3(-4.41073e-06, 2.33945, -2.13086e-06)
bones/14/rotation = Quaternion(-0.0712655, 0.0865974, -0.270457, 0.956177)
bones/15/position = Vector3(1.16347e-05, 1.5944, -5.10764e-05)
bones/15/rotation = Quaternion(-0.122976, -0.0755407, -0.0100728, 0.989479)
bones/17/position = Vector3(-2.88183, 13.2426, 0.307534)
bones/17/rotation = Quaternion(0.0662224, 0.000732335, 0.00842334, 0.997769)
bones/18/rotation = Quaternion(0.150976, -4.47092e-07, -0.0154755, 0.988416)
bones/19/rotation = Quaternion(0.0700831, 1.34456e-06, -0.00716218, 0.997515)
bones/20/position = Vector3(6.32101e-07, 1.63308, 4.48318e-06)
bones/21/position = Vector3(-0.0251561, 13.0978, -0.000340285)
bones/21/rotation = Quaternion(0.136517, -0.00383623, -0.0229505, 0.990364)
bones/22/rotation = Quaternion(0.151274, 1.19729e-06, -0.0154943, 0.98837)
bones/23/rotation = Quaternion(0.159918, -3.23641e-06, -0.0164103, 0.986994)
bones/25/position = Vector3(2.72726, 12.2164, 0.0574173)
bones/25/rotation = Quaternion(0.18325, -0.00466105, -0.0314975, 0.982551)
bones/26/position = Vector3(4.91753e-07, 2.16634, -1.50863e-06)
bones/26/rotation = Quaternion(0.181404, 1.90443e-05, -0.0184888, 0.983235)
bones/27/position = Vector3(-2.63634e-07, 1.87615, 5.45188e-06)
bones/27/rotation = Quaternion(0.155204, -9.37625e-06, -0.0159627, 0.987754)
bones/29/position = Vector3(5.01018, 10.9122, 0.269275)
bones/29/rotation = Quaternion(0.23387, -0.00350691, -0.0490151, 0.971025)
bones/30/rotation = Quaternion(0.151265, 4.18631e-06, -0.0154769, 0.988372)
bones/31/rotation = Quaternion(0.143481, -5.32969e-06, -0.0147375, 0.989543)
bones/32/position = Vector3(-6.56201e-07, 1.73622, 9.50202e-06)
bones/33/rotation = Quaternion(0.690834, -0.311253, 0.521999, 0.391647)
bones/34/position = Vector3(-1.09525e-06, 12.2476, 1.40246e-05)
bones/34/rotation = Quaternion(0.385103, -0.232046, -0.123851, 0.884597)
bones/35/position = Vector3(-9.56435e-07, 29.2405, 2.46052e-06)
bones/35/rotation = Quaternion(-4.03645e-07, -5.02611e-09, -0.0670901, 0.997747)
bones/36/position = Vector3(-9.0388e-07, 29.6649, -1.06813e-06)
bones/36/rotation = Quaternion(0.0593634, 0.175025, -0.00596834, 0.982755)
bones/37/rotation = Quaternion(0.181271, -0.064133, -0.25265, 0.948259)
bones/38/position = Vector3(-1.11464e-05, 2.33978, -4.94014e-05)
bones/38/rotation = Quaternion(-0.0645387, -0.0761228, 0.305739, 0.946871)
bones/39/position = Vector3(3.57463e-06, 1.59438, 1.96186e-05)
bones/39/rotation = Quaternion(-0.156488, 0.0746766, 0.0165854, 0.984713)
bones/41/rotation = Quaternion(0.0595122, -0.000990935, -0.0109698, 0.998167)
bones/42/rotation = Quaternion(0.151288, 6.61394e-07, 0.0123246, 0.988413)
bones/43/rotation = Quaternion(0.0702118, -1.63098e-06, 0.00569652, 0.997516)
bones/45/rotation = Quaternion(0.130515, 0.00368985, 0.0189178, 0.991259)
bones/46/position = Vector3(-1.3429e-06, 2.28429, -3.4464e-07)
bones/46/rotation = Quaternion(0.151542, -9.40452e-07, 0.0123364, 0.988374)
bones/47/position = Vector3(8.01394e-07, 2.38821, -1.13897e-06)
bones/47/rotation = Quaternion(0.160243, 2.71084e-06, 0.0130699, 0.986991)
bones/48/position = Vector3(-3.65433e-07, 1.75088, 5.55695e-06)
bones/49/rotation = Quaternion(0.177452, 0.0045091, 0.0264968, 0.983762)
bones/50/position = Vector3(2.30036e-06, 2.16641, 1.21775e-06)
bones/50/rotation = Quaternion(0.181732, -1.79648e-05, 0.0147027, 0.983238)
bones/51/position = Vector3(2.3276e-06, 1.8761, 9.70026e-07)
bones/51/rotation = Quaternion(0.155515, 8.43893e-06, 0.0127211, 0.987752)
bones/53/rotation = Quaternion(0.228494, 0.00340318, 0.0429769, 0.97259)
bones/54/position = Vector3(2.32442e-06, 1.56351, -1.60496e-07)
bones/54/rotation = Quaternion(0.151542, -5.41515e-07, 0.0123423, 0.988374)
bones/55/position = Vector3(-1.33549e-07, 1.27841, -3.43512e-06)
bones/55/rotation = Quaternion(0.143779, 7.78757e-07, 0.01171, 0.989541)
bones/65/rotation = Quaternion(0.13456, 0.0937333, 0.983396, -0.0777164)
bones/66/rotation = Quaternion(-0.16121, -0.0145124, 0.0378762, 0.986086)
bones/67/rotation = Quaternion(0.480945, -0.0315006, -0.0554102, 0.874431)
bones/68/rotation = Quaternion(0.347392, 7.42387e-08, 8.09045e-08, 0.93772)
bones/70/rotation = Quaternion(-0.0904756, -0.00513056, 0.995533, -0.026502)
bones/71/rotation = Quaternion(-0.0996234, 0.0839774, -0.0304167, 0.991009)
bones/72/rotation = Quaternion(0.513679, 0.0247631, 0.0210725, 0.857366)
bones/73/rotation = Quaternion(0.366584, 9.54822e-08, 4.47221e-07, 0.930385)
[node name="AnimationPlayer" parent="." index="1"]
libraries = {
"": ExtResource("2_11v16")
}

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Game"
run/main_scene="res://world.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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world.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://d4gm4p4h8i45m"]
[ext_resource type="PackedScene" uid="uid://ctdna511sp1wv" path="res://character.tscn" id="1_vfan6"]
[sub_resource type="BoxShape3D" id="BoxShape3D_c68hd"]
size = Vector3(13, 1, 17)
[node name="Node3D" type="Node3D"]
[node name="CharacterBody3D" parent="." instance=ExtResource("1_vfan6")]
[node name="camPointer" type="Node3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 0.999941, 0.0108383, 0, -0.0108383, 0.999941, 0, 1.6932, 0)
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/camPointer"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.288016, 1.5802)
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CSGBox3D" type="CSGBox3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.36249, -0.54529, 3.34321)
size = Vector3(12.1666, 1, 18.2334)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, -0.526793, 2)
shape = SubResource("BoxShape3D_c68hd")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.870321, 0.054256, -0.489487, 0.492484, -0.0958815, 0.865024, 0, -0.993913, -0.110168, -5.29032, 3.36282, 0)